Is being courted by the Priest and the Curate.Īruk the dwarven Warrior: A second-level dwarf played by me, the DM. Harper the human Acolyte: A first level cleric played by G later on, he's come to this place on his own in search of religious teachings. Garvis the half-elf Veteran: A first level fighter played by G, he's not actually as tough as he thinks he is. His chaotic neutral thievery is tolerated by Elian because it's useful to her.
Jay the halfling Rogue: A first level thief with a bit of a height-complex, ever since he entered human lands. She had with her a small cadre of bodyguards, and an old wand of her master's: It cast magic missile, and had 19 notches etched into it. There were no objections, and so our adventure began!Įlian the half-elf Prestidigitator: The first-level Magic User played by E, this lady had come to the Keep in search of magical training after her old master had died. So after much deliberation with my fellows, I suggested The Keep on the Borderlands. Now, without them, continuing the story didn't make as much logical sense, and anyway none of us were particularly beholden to it. (One is off at mandatory military training, and returns full-time in February.) The campaign we had already begun counted on several characters who were no longer returning showing up. So yesterday, after some tumultuous events, my D&D group got whittled back down to four of the core five. that's great, because as a semi-sandbox with interesting implications, the DM's can make one themselves! Not to mention, while there isn't much "story" in this adventure. The Caves are a veritable primer on low-level D&D! While they may not be realistic in and of themselves, they're filled with all the common types of enemies. Then we get to the actual dungeon of the adventure, the Caves of Chaos. And -for the children- there's even a glossary of some of the delicious words he used, in the back! It's also written by Gygax in his prime, and is an excellent bit of work. It's filled with useful information about the eponymous Keep, delineates every single important NPC, and gives a number of low-level wilderness encounters, including a nice, unique wandering monster chart. It really does scratch that itch for a nonlinear, limited campaign setting for a group of low-level characters. I've always wanted to play Keep on the Borderlands.